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Sentry Announces Full Game Console Support

Sentry announced the general availability of its comprehensive error monitoring and crash reporting for gaming consoles, marking a significant milestone in the company’s ongoing commitment to game developers. 

With full support across Xbox, PlayStation, and Nintendo Switch, Sentry provides developers with unprecedented visibility, speed, and efficiency in identifying and resolving issues that impact gameplay. Sentry’s crash reporting and error monitoring for game consoles has already been battle-tested at scale:

“From our humble beginnings supporting PlayStation 3 to where we are today, it’s incredible to see how far we’ve come,” said Bruno Garcia, Senior Engineering Manager at Sentry. “The breadth and depth of console support we now offer means game developers can finally rely on one solution for error monitoring across all gaming platforms, allowing them to spend less time building custom tools and more time creating exceptional experiences for players.”

With Sentry’s game console support, game developers get:

  • Unified crash reporting and error monitoring across Xbox, PlayStation, and Nintendo Switch.
  • Tight integration with Unreal Engine, Unity, Godot, and custom engines via Sentry’s SDKs.
  • Readable stack traces and breadcrumbs to capture every event leading up to a crash.
  • Built-in symbol server so you can upload your debug files directly to Sentry.
  • Custom symbol server support for many symbol server layouts, including a single, unified format.
  • Tags and device context such as console model, build number, region, and device state.
  • Crash screenshots to see what the player saw (available on most consoles; Xbox support in progress).

The result: developers can quickly identify and fix bugs before release, monitor released games across diverse platforms, and maintain player trust. Now, Sentry gives game developers a single platform for their Web, Android, iOS, Windows PC, macOS and Linux errors, with support for Unreal Engine, Unity, Godot, and custom engines.

“Game developers today are building across web, desktop, mobile, and console. Stability is no longer optional. It’s essential to scaling, monetization, and player trust,” said Milin Desai, CEO of Sentry. “Whether you’re a small studio or a global publisher, Sentry ensures you have complete visibility into your games’ performance across every major platform. From indies to AAA console titles, Sentry has your back.”

Sentry’s crash reporting for gaming consoles isn’t just about error monitoring—it’s about reducing crunch, accelerating release cycles, and protecting long-term brand reputation. Game developers can:

  • Catch crashes early in development before they ship.
  • Spot regressions quickly after an update or expansion.
  • Prioritize the issues that matter most to players post-launch.

Sentry’s Console support delivers feature-rich crash reporting tailored to the nuances of each platform:

Xbox

  • Supported Hardware: Xbox Series X, Series S, Xbox One
  • Collect fatal and non-fatal events on devkits and retail devices via the Sentry Xbox SDK.

PlayStation

  • Supported Hardware: PlayStation 5 (PS4 support in development).
  • Support for devkit crashes, making self-hosting a recap server unnecessary.
  • Capture crashes with screenshots and tags, through a PlayStation Crash Reporting Service (CRS) integration in the devnet.
  • Sentry SDK for PlayStation to set custom tags and context, and capture non-fatal events.

Nintendo Switch

  • Supported Hardware: Switch 1 & 2.
  • Capture retail and devkit crashes, fatal and non-fatal events, and enrich context through the Sentry Nintendo SDK.
  • First party native crash support already available via the Nintendo Developer Portal’s CRPORTAL.

Sentry’s Console Support is now generally available as a paid feature.

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Sentry Announces Full Game Console Support

Sentry announced the general availability of its comprehensive error monitoring and crash reporting for gaming consoles, marking a significant milestone in the company’s ongoing commitment to game developers. 

With full support across Xbox, PlayStation, and Nintendo Switch, Sentry provides developers with unprecedented visibility, speed, and efficiency in identifying and resolving issues that impact gameplay. Sentry’s crash reporting and error monitoring for game consoles has already been battle-tested at scale:

“From our humble beginnings supporting PlayStation 3 to where we are today, it’s incredible to see how far we’ve come,” said Bruno Garcia, Senior Engineering Manager at Sentry. “The breadth and depth of console support we now offer means game developers can finally rely on one solution for error monitoring across all gaming platforms, allowing them to spend less time building custom tools and more time creating exceptional experiences for players.”

With Sentry’s game console support, game developers get:

  • Unified crash reporting and error monitoring across Xbox, PlayStation, and Nintendo Switch.
  • Tight integration with Unreal Engine, Unity, Godot, and custom engines via Sentry’s SDKs.
  • Readable stack traces and breadcrumbs to capture every event leading up to a crash.
  • Built-in symbol server so you can upload your debug files directly to Sentry.
  • Custom symbol server support for many symbol server layouts, including a single, unified format.
  • Tags and device context such as console model, build number, region, and device state.
  • Crash screenshots to see what the player saw (available on most consoles; Xbox support in progress).

The result: developers can quickly identify and fix bugs before release, monitor released games across diverse platforms, and maintain player trust. Now, Sentry gives game developers a single platform for their Web, Android, iOS, Windows PC, macOS and Linux errors, with support for Unreal Engine, Unity, Godot, and custom engines.

“Game developers today are building across web, desktop, mobile, and console. Stability is no longer optional. It’s essential to scaling, monetization, and player trust,” said Milin Desai, CEO of Sentry. “Whether you’re a small studio or a global publisher, Sentry ensures you have complete visibility into your games’ performance across every major platform. From indies to AAA console titles, Sentry has your back.”

Sentry’s crash reporting for gaming consoles isn’t just about error monitoring—it’s about reducing crunch, accelerating release cycles, and protecting long-term brand reputation. Game developers can:

  • Catch crashes early in development before they ship.
  • Spot regressions quickly after an update or expansion.
  • Prioritize the issues that matter most to players post-launch.

Sentry’s Console support delivers feature-rich crash reporting tailored to the nuances of each platform:

Xbox

  • Supported Hardware: Xbox Series X, Series S, Xbox One
  • Collect fatal and non-fatal events on devkits and retail devices via the Sentry Xbox SDK.

PlayStation

  • Supported Hardware: PlayStation 5 (PS4 support in development).
  • Support for devkit crashes, making self-hosting a recap server unnecessary.
  • Capture crashes with screenshots and tags, through a PlayStation Crash Reporting Service (CRS) integration in the devnet.
  • Sentry SDK for PlayStation to set custom tags and context, and capture non-fatal events.

Nintendo Switch

  • Supported Hardware: Switch 1 & 2.
  • Capture retail and devkit crashes, fatal and non-fatal events, and enrich context through the Sentry Nintendo SDK.
  • First party native crash support already available via the Nintendo Developer Portal’s CRPORTAL.

Sentry’s Console Support is now generally available as a paid feature.

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Enterprises today operate in a real-time environment where uninterrupted access to trusted data has become a baseline expectation for users, applications and automated systems. Traditional DataOps models, built on manual effort and human triage, cannot keep pace with this always active demand. AI agents are emerging as the operational backbone, ensuring consistent data availability, reinforcing trustworthiness and enabling a level of scale that manual processes cannot achieve ...

For decades, trust in the digital workplace rested on familiar signals. We trusted faces on video calls, voices on the phone, and emails that appeared to come from people we knew. These cues felt human and intuitive. They anchored how decisions were made, approvals were granted, and access was authorized. AI-powered deepfakes have quietly broken that model ...

Cloud migration was supposed to be a one-way door. For most enterprises, it turns out it isn't. Cloud data repatriation is a real and growing trend. A new survey ... finds that 89% of organizations plan to expand their on-premises infrastructure footprint over the next two years — and 75% have already moved at least some workloads back from public cloud in the past 24 months. The findings point to a broad rethinking of where data belongs ...

Over the past few years, large language models (LLMs) have revolutionized the software industry. Given their ability to excel at multi-step reasoning, LLMs have helped enterprises streamline workflows and adapt to the unknown. However, employing such models comes with sky-high costs, latency issues, and limited flexibility. In the realm of IT operations, it is generally wiser to employ smaller, domain-specific models instead ...

For years, DevOps teams operated under a simple assumption: collect enough telemetry, and you can find and fix any problem. That assumption is breaking down. Modern enterprises now operate across microservices, hybrid cloud environments, APIs, Kubernetes, and highly automated delivery pipelines. Releases happen continuously, dependencies shift constantly, and failures spread faster than teams can diagnose them ...

New Relic surveyed IT and engineering leaders from the media and entertainment (M&E) sector to understand what's working — and where challenges persist with their observability practices. The findings reveal how M&E organizations are navigating rising platform complexity, audience expectations, and AI-driven change. Below are five takeaways that stand out ...

Let me start with something I've seen play out more times than I can count. A team hits a wall with the cloud. Costs creep up, then spike. Performance starts to feel inconsistent. Someone in finance asks a simple question like "why did this double?" and nobody has a clean answer ... Maybe this isn't the right place for everything. That realization feels like a breakthrough, like you've identified the problem. In reality, you've just identified the starting line ...

In MEAN TIME TO INSIGHT Episode 24, Shamus McGillicuddy, VP of Research, Network Infrastructure and Operations, at EMA discusses network observability tool sprawl ... 

In cloud-native systems, scaling is often as simple as moving a slider. For on-premise databases, the stakes are different. Over-provisioning hardware is expensive. Under-provisioning leads to performance bottlenecks that are difficult to fix once the equipment is in the rack ...

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