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SL Announces the Latest Versions of .NET and C++ Based SL-GMS

SL Corporation announced the new V5.1a SL-GMS Developer for .NET and V7.1a SL-GMS C++/Developer.

This new addition will further support the Advanced Control Systems shifting to 64-bit Native. This new installer will also enhance the Windows 10 support and strengthen the new DirectX graphic option for the 64-bit Editions of .NET and C++ based SL-GMS.

SL-GMS is a tool that enables users to rapidly develops content-rich and high-performance dynamic GUI/HMIs for advanced control systems. The Custom Editor option enables an easy build of a custom dynamic graphic editor for the specific control system to provide for field maintenance or end-user customers.

The new V5.1a SL-GMS Developer for .NET and V7.1a SL-GMS C++/Developer enhances the Windows 10 support with a new installer, and with the new DirectX (Direct2D) graphic engine option for the 64-bit Editions, performance has been improved by adding an Antialiasing API.

SL-GMS and its Custom Editor option have been used in thousands of mission-critical systems in control rooms globally for process control, facility and network monitoring, traffic control, and aerospace/defense.

V5.1a SL-GMS Developer for .NET was released in October 2018, and V7.1a SL-GMS C++/Developer will be available in December 2018.

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SL Announces the Latest Versions of .NET and C++ Based SL-GMS

SL Corporation announced the new V5.1a SL-GMS Developer for .NET and V7.1a SL-GMS C++/Developer.

This new addition will further support the Advanced Control Systems shifting to 64-bit Native. This new installer will also enhance the Windows 10 support and strengthen the new DirectX graphic option for the 64-bit Editions of .NET and C++ based SL-GMS.

SL-GMS is a tool that enables users to rapidly develops content-rich and high-performance dynamic GUI/HMIs for advanced control systems. The Custom Editor option enables an easy build of a custom dynamic graphic editor for the specific control system to provide for field maintenance or end-user customers.

The new V5.1a SL-GMS Developer for .NET and V7.1a SL-GMS C++/Developer enhances the Windows 10 support with a new installer, and with the new DirectX (Direct2D) graphic engine option for the 64-bit Editions, performance has been improved by adding an Antialiasing API.

SL-GMS and its Custom Editor option have been used in thousands of mission-critical systems in control rooms globally for process control, facility and network monitoring, traffic control, and aerospace/defense.

V5.1a SL-GMS Developer for .NET was released in October 2018, and V7.1a SL-GMS C++/Developer will be available in December 2018.

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Cloud migration was supposed to be a one-way door. For most enterprises, it turns out it isn't. Cloud data repatriation is a real and growing trend. A new survey ... finds that 89% of organizations plan to expand their on-premises infrastructure footprint over the next two years — and 75% have already moved at least some workloads back from public cloud in the past 24 months. The findings point to a broad rethinking of where data belongs ...

Over the past few years, large language models (LLMs) have revolutionized the software industry. Given their ability to excel at multi-step reasoning, LLMs have helped enterprises streamline workflows and adapt to the unknown. However, employing such models comes with sky-high costs, latency issues, and limited flexibility. In the realm of IT operations, it is generally wiser to employ smaller, domain-specific models instead ...

For years, DevOps teams operated under a simple assumption: collect enough telemetry, and you can find and fix any problem. That assumption is breaking down. Modern enterprises now operate across microservices, hybrid cloud environments, APIs, Kubernetes, and highly automated delivery pipelines. Releases happen continuously, dependencies shift constantly, and failures spread faster than teams can diagnose them ...

New Relic surveyed IT and engineering leaders from the media and entertainment (M&E) sector to understand what's working — and where challenges persist with their observability practices. The findings reveal how M&E organizations are navigating rising platform complexity, audience expectations, and AI-driven change. Below are five takeaways that stand out ...

Let me start with something I've seen play out more times than I can count. A team hits a wall with the cloud. Costs creep up, then spike. Performance starts to feel inconsistent. Someone in finance asks a simple question like "why did this double?" and nobody has a clean answer ... Maybe this isn't the right place for everything. That realization feels like a breakthrough, like you've identified the problem. In reality, you've just identified the starting line ...

In MEAN TIME TO INSIGHT Episode 24, Shamus McGillicuddy, VP of Research, Network Infrastructure and Operations, at EMA discusses network observability tool sprawl ... 

In cloud-native systems, scaling is often as simple as moving a slider. For on-premise databases, the stakes are different. Over-provisioning hardware is expensive. Under-provisioning leads to performance bottlenecks that are difficult to fix once the equipment is in the rack ...

When most people think about cybersecurity, they picture firewalls, encryption, and access controls — technical tools designed to protect systems and data. But beneath the technology lies a deeper set of principles about trust, decision-making, and resilience ... The best leaders don't eliminate risk. They manage it intelligently. And in many ways, cybersecurity offers a surprisingly useful playbook for doing exactly that ...

Many organizations assumed their infrastructure strategy was settled. It had been implemented, optimized and built into long-term plans. Recent changes in technology and vendor consolidation are forcing a second look. Cloud outages and licensing changes have exposed how much dependency exists on a small number of platforms. As a result, organizations are reevaluating whether those decisions still hold up under current conditions ...

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