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SL Supports Visual Studio 2017 with New Versions of .NET and C++ Based SL-GMS

SL Corporation announced the new V5.0a SL-GMS Developer for .NET and V7.0a SL-GMS C++/Developer for both 32-bit and 64-bit editions, to support Visual Studio 2017.

Additionally, a new DirectX graphic option has been introduced with the 64-bit editions of .NET and C++ based SL-GMS.

SL-GMS Developer for .NET was specifically designed for rapidly developing content-rich and high performance dynamic GUI/HMIs for advanced control systems using Microsoft Visual Studio in the .NET Framework. The optional SL-GMS Custom Editor for .NET is designed to enable a user to easily build a custom dynamic graphic editor for the user’s specific control system. New V5.0a supports Visual Studio 2017 and .NET Framework 4.7 in addition to Visual Studio 2015 and .NET Framework 4.6.

SL-GMS C++/Developer and its SL-GMS Custom Editor option has been used in thousands of mission critical systems in control centers globally for process control, facility and network monitoring, traffic control, and aerospace/defense. New V7.0a supports Visual Studio 2017 in addition to Visual Studio 2015.

Additionally, a new DirectX (Direct2D) graphic engine option has been introduced to the 64-bit editions of V5.0a SL-GMS Developer for .NET and V7.0a SL-GMS C++/Developer. When using DirectX, graphic objects now have transparency capability via an alpha color component. The alpha component can also be controlled with dynamics. The anti-aliasing capability offered is also faster than the GDI+ anti-aliasing currently available.

The new V7.0a SL-GMS C++/Developer will also be available for Red Hat Enterprise Linux 6 (32-bit and 64-bit editions) and Red Hat Enterprise Linux 7 (64-bit edition) in December 2017.

SL-GMS has provided the least complicated migrations for advanced control systems (DCS and SCADA) over the past 30 years. Migrations include shifting from UNIX to Linux, Windows, from C/C++ to ActiveX, Java, Microsoft .NET, and now supporting the shift to 64-bit native control systems with Windows 10 and Red Hat Enterprise Linux 7.

V5.0a SL-GMS Developer for .NET was released in November 2017. SL-GMS C++/Developer will be available in December 2017.

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SL Supports Visual Studio 2017 with New Versions of .NET and C++ Based SL-GMS

SL Corporation announced the new V5.0a SL-GMS Developer for .NET and V7.0a SL-GMS C++/Developer for both 32-bit and 64-bit editions, to support Visual Studio 2017.

Additionally, a new DirectX graphic option has been introduced with the 64-bit editions of .NET and C++ based SL-GMS.

SL-GMS Developer for .NET was specifically designed for rapidly developing content-rich and high performance dynamic GUI/HMIs for advanced control systems using Microsoft Visual Studio in the .NET Framework. The optional SL-GMS Custom Editor for .NET is designed to enable a user to easily build a custom dynamic graphic editor for the user’s specific control system. New V5.0a supports Visual Studio 2017 and .NET Framework 4.7 in addition to Visual Studio 2015 and .NET Framework 4.6.

SL-GMS C++/Developer and its SL-GMS Custom Editor option has been used in thousands of mission critical systems in control centers globally for process control, facility and network monitoring, traffic control, and aerospace/defense. New V7.0a supports Visual Studio 2017 in addition to Visual Studio 2015.

Additionally, a new DirectX (Direct2D) graphic engine option has been introduced to the 64-bit editions of V5.0a SL-GMS Developer for .NET and V7.0a SL-GMS C++/Developer. When using DirectX, graphic objects now have transparency capability via an alpha color component. The alpha component can also be controlled with dynamics. The anti-aliasing capability offered is also faster than the GDI+ anti-aliasing currently available.

The new V7.0a SL-GMS C++/Developer will also be available for Red Hat Enterprise Linux 6 (32-bit and 64-bit editions) and Red Hat Enterprise Linux 7 (64-bit edition) in December 2017.

SL-GMS has provided the least complicated migrations for advanced control systems (DCS and SCADA) over the past 30 years. Migrations include shifting from UNIX to Linux, Windows, from C/C++ to ActiveX, Java, Microsoft .NET, and now supporting the shift to 64-bit native control systems with Windows 10 and Red Hat Enterprise Linux 7.

V5.0a SL-GMS Developer for .NET was released in November 2017. SL-GMS C++/Developer will be available in December 2017.

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Pilots are everywhere, stakeholders are seeking results, businesses are pushing for new tools, and IT teams are being asked to make AI secure, reliable, and useful at scale. But as organizations move from testing AI to operationalizing it, many are discovering that the biggest barrier is not the model, the use case, or even the budget. It is the file data foundation within ...

Fast or cheap? For most of my career in engineering, speed and quality sat on opposite ends of a seesaw. The "OR" in "fast or cheap" was non-negotiable. It was expected that pushing for faster releases meant that something in quality would give way. Tightening quality controls meant the schedule slipped. Every engineering leader I know has lived some version of that tradeoff ... The seesaw is starting to level out ...

I have been building enterprise software for more than 20 years ... One thing stays true across all of it: You do not find out your foundation is wrong during the crisis. You find out when the debt comes due. For a lot of organizations, that bill is arriving now. New research ... puts hard numbers on something practitioners have been sensing for a while. The telemetry problem isn't coming. It's already here ...

The rapid growth of AI workloads is pushing traditional log management approaches to their limits, according to The State of Log Management 2026 report from Dynatrace. Modern logs have become critical to understanding, validating, and securing AI-driven decisions, helping organizations ensure reliability, compliance, and performance at scale. However, the volume and complexity of AI telemetry are overwhelming legacy tools ...

For years, secure connectivity has relied on a familiar pattern: route traffic back to centralized gateways, inspect it, and then allow access. This model worked when applications lived in a handful of data centers and users were largely confined to offices. That model is now under strain. Applications are distributed across clouds, users connect from everywhere, and real-time workloads demand performance that centralized inspection points struggle to deliver. As traffic volumes grow and latency expectations shrink, routing everything through a small number of control points has become both a performance bottleneck and a resilience risk. The future of secure connectivity requires a different approach ...

The AI experimentation phase is over, and the private cloud is where enterprise AI workloads are being deployed for security and scale, according to Private Cloud Outlook 2026, a new report from Broadcom ... 2026 marks an acceleration into a full AI tipping point. The shift is being shaped by three forces — costs, complexity, and control — that public cloud environments are increasingly failing to address for production AI at scale. Key findings from the report include ...

44% of organizations have reported an outage in the past year tied to suppressed or ignored alerts, and 78% had at least one incident where no alert was fired at all ... Engineers learned about failures from customers. That gap between what our tools report and what our customers experience is the problem DevOps teams have been quietly solving with GenAI tooling, even as most enterprises continue to run their NOCs on manual alert triage ...

Cloud outages are usually described as technical failures. When a service goes down, a dependency breaks, or a region has issues, the focus immediately shifts to infrastructure. But if you look closely at how these incidents actually unfold, the root cause is rarely the technology itself. It is almost always tied to decisions made earlier, during design, implementation, or day-to-day operations. The system behaves the way it was built. The real question is how it was built ...

77% of leaders say their teams need AI skills urgently. 64% say their organization plans to train current employees rather than hire new ones. So far, so reasonable. The part that surprised me is who's been put in charge: 34% of those leaders say IT and engineering own the AI skills mandate. Learning and Development or HR own it at 7% of organizations. That's roughly five-to-one in favor of the people who understand the tools, over the people whose actual job is teaching adults how to learn new ones ...

In the ever-evolving digital landscape, enterprises are increasingly focused on enhancing their observability stacks to gain deeper insights into their IT environments. Observability has become a cornerstone of modern IT operations, enabling organizations to monitor, diagnose, and optimize their systems with unprecedented precision. However, a critical piece of the puzzle often goes unnoticed in this transformation: IBM i ...