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How Good Are You At Blamestorming?

Blamestorming is a well-known game IT organizations spend hours playing every week. There are different leagues and names for this game. Some call it the "war room", others the "service restoration call", but they basically follow the same simple rules. The goal of the game is to figure out the origin of an IT service degradation issue and collectively identify the one person — or the team — to blame for it, then hold them responsible for the resolution and the business consequences.

It often occurs in the form of a meeting, where the players meet in a conference room or on the phone.

The game usually starts with an IT performance degradation that impacts your most critical business applications. The cause, and this is important, should not be obvious; nothing in plain sight like a load balancer or a web server being down.

And there are plenty of events that can make a great game if your company is:

- An e-commerce company and, for some reason, your payment processing system is unexpectedly slow, preventing sales from being booked online

- A manufacturer and your supply chain system does not respond, causing delays and production to stall

- A hospital and the clinicians start complaining about the system performance

- A bank servicing remote locations from where the tellers can’t access the system

Remember, the more complex the application architecture, the better — it will make the game more interesting with many different players. The reason these games are so popular is that they are most often unplanned and unforeseen.

So how do you get to play? You will most likely get invited by your boss directly. When your phone rings the game play is on.

There are some indicators that will let you know if this is going to be an interesting game.

First, is the location the usual meeting room or a different one because the former is too small? The larger meeting room means that there will be many players, which should make the game last longer.

Another sign is the attendee list: if your boss’s boss is invited, then you know it's going to be an intense game. We have heard of games being kicked off by the CIO or the CFO and hosted in a hotel conference room because they could not accommodate all the players. The number of players will give you an idea of the complexity of the mystery to be solved. We have seen teams so good that one game could last more than 24 hours.

There are different types of players and many styles you can adopt, just like playing poker:

- The guessers. They don't have a clue, but they will guess anyway. They usually don't bring anything relevant, and you will hear them say things like, “There must be something wrong with the web servers because the team in Houston can't even access the system, or maybe it's the configuration of the database, or maybe it's the network itself?”

- The fact checkers. They come to the table with some kind of evidence that they can't be blamed for the problem. We have found that the network teams are usually pretty good at this, as they are used to being suspected at the beginning of the game, "It has to be the network."

- The screamers. They will try to intimate the other players. Sometimes the loudest screamers win or at least buy some time.

- The quiet. They will stay quiet until other players question them. Then they start challenging the elements and ask for evidence.

Image removed.

Basically, decide who is to blame for the screw up, and be ready to give enough evidence that will justify a deeper investigation by the players.

The other teams, if able, will try to disprove your theory by showing you one piece of evidence that exonerates them.

And this goes on until the case is solved and all the false possibilities have been eliminated. In the end, whoever is wrong, owns the issue and resolution and loses the game!

It’s important to note that we are witnessing a trend in companies to limit the possibilities for IT staff to participate in blamestorming competitions. They claim that these games are costly for the company due to the loss of revenue involved with revenue-generating application issues. They also complain about drop-offs in employee productivity when the issue prevents end users from doing their job, such as ERP failures.

Be aware that IT directors will often try to limit the number of games and their duration because they think this activity consumes too much of the IT staff time. They feel this time could be better put to use on more strategic projects.

As a result, we have seen IT management teams put into place new generation APM solutions. These solutions provide too much troubleshooting information upfront, which eliminates the mystery and the suspense.

Recently, a large producer and distributor of eyewear reduced the average duration of their games by 85% from 20 hours to less than 3 hours today, reducing the number of players at the same time. They are just killing the game!

Comic strip by Siobhan Ohmart and Vincent Geffray

ABOUT Vincent Geffray

Vincent Geffray is Senior Product Marketing Manager of Enterprise Solutions for Compuware’s APM business and has more than 14 years of experience in the IT Operations Management industry, with specialization in datacenter performance improvement.

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How Good Are You At Blamestorming?

Blamestorming is a well-known game IT organizations spend hours playing every week. There are different leagues and names for this game. Some call it the "war room", others the "service restoration call", but they basically follow the same simple rules. The goal of the game is to figure out the origin of an IT service degradation issue and collectively identify the one person — or the team — to blame for it, then hold them responsible for the resolution and the business consequences.

It often occurs in the form of a meeting, where the players meet in a conference room or on the phone.

The game usually starts with an IT performance degradation that impacts your most critical business applications. The cause, and this is important, should not be obvious; nothing in plain sight like a load balancer or a web server being down.

And there are plenty of events that can make a great game if your company is:

- An e-commerce company and, for some reason, your payment processing system is unexpectedly slow, preventing sales from being booked online

- A manufacturer and your supply chain system does not respond, causing delays and production to stall

- A hospital and the clinicians start complaining about the system performance

- A bank servicing remote locations from where the tellers can’t access the system

Remember, the more complex the application architecture, the better — it will make the game more interesting with many different players. The reason these games are so popular is that they are most often unplanned and unforeseen.

So how do you get to play? You will most likely get invited by your boss directly. When your phone rings the game play is on.

There are some indicators that will let you know if this is going to be an interesting game.

First, is the location the usual meeting room or a different one because the former is too small? The larger meeting room means that there will be many players, which should make the game last longer.

Another sign is the attendee list: if your boss’s boss is invited, then you know it's going to be an intense game. We have heard of games being kicked off by the CIO or the CFO and hosted in a hotel conference room because they could not accommodate all the players. The number of players will give you an idea of the complexity of the mystery to be solved. We have seen teams so good that one game could last more than 24 hours.

There are different types of players and many styles you can adopt, just like playing poker:

- The guessers. They don't have a clue, but they will guess anyway. They usually don't bring anything relevant, and you will hear them say things like, “There must be something wrong with the web servers because the team in Houston can't even access the system, or maybe it's the configuration of the database, or maybe it's the network itself?”

- The fact checkers. They come to the table with some kind of evidence that they can't be blamed for the problem. We have found that the network teams are usually pretty good at this, as they are used to being suspected at the beginning of the game, "It has to be the network."

- The screamers. They will try to intimate the other players. Sometimes the loudest screamers win or at least buy some time.

- The quiet. They will stay quiet until other players question them. Then they start challenging the elements and ask for evidence.

Image removed.

Basically, decide who is to blame for the screw up, and be ready to give enough evidence that will justify a deeper investigation by the players.

The other teams, if able, will try to disprove your theory by showing you one piece of evidence that exonerates them.

And this goes on until the case is solved and all the false possibilities have been eliminated. In the end, whoever is wrong, owns the issue and resolution and loses the game!

It’s important to note that we are witnessing a trend in companies to limit the possibilities for IT staff to participate in blamestorming competitions. They claim that these games are costly for the company due to the loss of revenue involved with revenue-generating application issues. They also complain about drop-offs in employee productivity when the issue prevents end users from doing their job, such as ERP failures.

Be aware that IT directors will often try to limit the number of games and their duration because they think this activity consumes too much of the IT staff time. They feel this time could be better put to use on more strategic projects.

As a result, we have seen IT management teams put into place new generation APM solutions. These solutions provide too much troubleshooting information upfront, which eliminates the mystery and the suspense.

Recently, a large producer and distributor of eyewear reduced the average duration of their games by 85% from 20 hours to less than 3 hours today, reducing the number of players at the same time. They are just killing the game!

Comic strip by Siobhan Ohmart and Vincent Geffray

ABOUT Vincent Geffray

Vincent Geffray is Senior Product Marketing Manager of Enterprise Solutions for Compuware’s APM business and has more than 14 years of experience in the IT Operations Management industry, with specialization in datacenter performance improvement.

Hot Topics

The Latest

Enterprises are under pressure to scale AI quickly. Yet despite considerable investment, adoption continues to stall. One of the most overlooked reasons is vendor sprawl ... In reality, no organization deliberately sets out to create sprawling vendor ecosystems. More often, complexity accumulates over time through well-intentioned initiatives, such as enterprise-wide digital transformation efforts, point solutions, or decentralized sourcing strategies ...

Nearly every conversation about AI eventually circles back to compute. GPUs dominate the headlines while cloud platforms compete for workloads and model benchmarks drive investment decisions. But underneath that noise, a quieter infrastructure challenge is taking shape. The real bottleneck in enterprise AI is not processing power, it is the ability to store, manage and retrieve the relentless volumes of data that AI systems generate, consume and multiply ...

The 2026 Observability Survey from Grafana Labs paints a vivid picture of an industry maturing fast, where AI is welcomed with careful conditions, SaaS economics are reshaping spending decisions, complexity remains a defining challenge, and open standards continue to underpin it all ...

The observability industry has an evolving relationship with AI. We're not skeptics, but it's clear that trust in AI must be earned ... In Grafana Labs' annual Observability Survey, 92% said they see real value in AI surfacing anomalies before they cause downtime. Another 91% endorsed AI for forecasting and root cause analysis. So while the demand is there, customers need it to be trustworthy, as the survey also found that the practitioners most enthusiastic about AI are also the most insistent on explainability ...

In the modern enterprise, the conversation around AI has moved past skepticism toward a stage of active adoption. According to our 2026 State of IT Trends Report: The Human Side of Autonomous AI, nearly 90% of IT professionals view AI as a net positive, and this optimism is well-founded. We are seeing agentic AI move beyond simple automation to actively streamlining complex data insights and eliminating the manual toil that has long hindered innovation. However, as we integrate these autonomous agents into our ecosystems, the fundamental DNA of the IT role is evolving ...

AI workloads require an enormous amount of computing power ... What's also becoming abundantly clear is just how quickly AI's computing needs are leading to enterprise systems failure. According to Cockroach Labs' State of AI Infrastructure 2026 report, enterprise systems are much closer to failure than their organizations realize. The report ... suggests AI scale could cause widespread failures in as little as one year — making it a clear risk for business performance and reliability.

The quietest week your engineering team has ever had might also be its best. No alarms going off. No escalations. No frantic Teams or Slack threads at 2 a.m. Everything humming along exactly as it should. And somewhere in a leadership meeting, someone looks at the metrics dashboard, sees a flat line of incidents and says: "Seems like things are pretty calm over there. Do we really need all those people?" ... I've spent many years in engineering, and this pattern keeps repeating ...

The gap is widening between what teams spend on observability tools and the value they receive amid surging data volumes and budget pressures, according to The Breaking Point for Observability Leaders, a report from Imply ...

Seamless shopping is a basic demand of today's boundaryless consumer — one with little patience for friction, limited tolerance for disconnected experiences and minimal hesitation in switching brands. Customers expect intuitive, highly personalized experiences and the ability to move effortlessly across physical and digital channels within the same journey. Failure to deliver can cost dearly ...

If your best engineers spend their days sorting tickets and resetting access, you are wasting talent. New global data shows that employees in the IT sector rank among the least motivated across industries. They're under a lot of pressure from many angles. Pressure to upskill and uncertainty around what agentic AI means for job security is creating anxiety. Meanwhile, these roles often function like an on-call job and require many repetitive tasks ...