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Mobile March Madness: Website Performance Matters More Than Team Performance

Peter Galvin

The majority (58 percent) of March Madness viewers said poor mobile or online performance while streaming or following games is worse than seeing their favorite team perform poorly, according to the March Madness performance survey conducted online by Harris Poll, commissioned by SOASTA.

Millennial (18-34-year-old) females who follow the tournament are most worried about performance issues (85 percent) compared to 71 percent of millennial male viewers. The female millennial demographic was more likely than any other age group to express concerns about how performance would impact their viewing experience, with 85 percent expressing concerns compared to the average of 54 percent concerned overall. Among those who follow the tournament, key differences between millennials’ concerns and those of their elder counterparts include:

■ 52 percent of millennials cite slow loading times as a concern, compared with 31 percent among age 35+

■ 36 percent of millennials cite apps or websites crashing as a concern, compared with 16 percent of those age 35+

■ 31 percent of millennials cite unresponsiveness as a concern, compared with 18 percent of those age 35+

Top concerns across overall include:

■ Slow loading times – 37 percent

■ Lag-time and time delays – 28 percent

■ Crashing – 22 percent

■ Unresponsiveness – 22 percent

■ Does not respond to taps, swipes or zooms – 13 percent

A poorly performing app or website when tracking the games was worse than watching their favorite team play badly for 58 percent of those who follow the tournament. Examples of situations when apps or websites do not work that are worse than a poorly performing team include:

■ When they need to get live updates about the tournament – 27 percent

■ When they are trying to watch a live stream of a game – 26 percent

■ When they need to find game time – 23 percent

■ When they need to get information about a team or player – 19 percent

■ When they need to multitask and keep track of the tournament while at work – 16 percent

■ When they need to place a bet – 10 percent

■ When they need to gloat about a team’s success – 9 percent

Those ages 18-44 are more likely than those aged 45+ to follow the game while multi-tasking at work, 25 percent vs. seven percent, respectively.

Of those following March Madness, 65 percent consider online or mobile activity to be critical for following March Madness – including 86 percent of 18-34-year-olds. Activities considered to be critical for following the games include:

■ Keeping an eye on March Madness brackets – 36 percent

■ Watching live streams of games – 26 percent

■ Tracking game and player statistics – 25 percent

■ Ordering food – 11 percent

■ Checking work email – 11 percent

■ Connecting with fans and participating in social media – 10 percent

“As audiences increasingly turn to online and mobile platforms to participate in March Madness, they demand uncompromising performance,” said Tom Lounibos, CEO of SOASTA. “Our study shows that millennial viewers are the most demanding demographic when it comes to quality mobile and online user experiences. With so much competition for the billions in economic value at stake during the tournament – and especially the final four – companies must prioritize app and digital performance more than ever before.”

Survey Methodology: This survey was conducted online within the United States by Harris Poll on behalf of SOASTA from March 25-27, 2015 among 2,011 adults ages 18 and older. This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated.

Peter Galvin is SVP of Marketing at SOASTA.

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Mobile March Madness: Website Performance Matters More Than Team Performance

Peter Galvin

The majority (58 percent) of March Madness viewers said poor mobile or online performance while streaming or following games is worse than seeing their favorite team perform poorly, according to the March Madness performance survey conducted online by Harris Poll, commissioned by SOASTA.

Millennial (18-34-year-old) females who follow the tournament are most worried about performance issues (85 percent) compared to 71 percent of millennial male viewers. The female millennial demographic was more likely than any other age group to express concerns about how performance would impact their viewing experience, with 85 percent expressing concerns compared to the average of 54 percent concerned overall. Among those who follow the tournament, key differences between millennials’ concerns and those of their elder counterparts include:

■ 52 percent of millennials cite slow loading times as a concern, compared with 31 percent among age 35+

■ 36 percent of millennials cite apps or websites crashing as a concern, compared with 16 percent of those age 35+

■ 31 percent of millennials cite unresponsiveness as a concern, compared with 18 percent of those age 35+

Top concerns across overall include:

■ Slow loading times – 37 percent

■ Lag-time and time delays – 28 percent

■ Crashing – 22 percent

■ Unresponsiveness – 22 percent

■ Does not respond to taps, swipes or zooms – 13 percent

A poorly performing app or website when tracking the games was worse than watching their favorite team play badly for 58 percent of those who follow the tournament. Examples of situations when apps or websites do not work that are worse than a poorly performing team include:

■ When they need to get live updates about the tournament – 27 percent

■ When they are trying to watch a live stream of a game – 26 percent

■ When they need to find game time – 23 percent

■ When they need to get information about a team or player – 19 percent

■ When they need to multitask and keep track of the tournament while at work – 16 percent

■ When they need to place a bet – 10 percent

■ When they need to gloat about a team’s success – 9 percent

Those ages 18-44 are more likely than those aged 45+ to follow the game while multi-tasking at work, 25 percent vs. seven percent, respectively.

Of those following March Madness, 65 percent consider online or mobile activity to be critical for following March Madness – including 86 percent of 18-34-year-olds. Activities considered to be critical for following the games include:

■ Keeping an eye on March Madness brackets – 36 percent

■ Watching live streams of games – 26 percent

■ Tracking game and player statistics – 25 percent

■ Ordering food – 11 percent

■ Checking work email – 11 percent

■ Connecting with fans and participating in social media – 10 percent

“As audiences increasingly turn to online and mobile platforms to participate in March Madness, they demand uncompromising performance,” said Tom Lounibos, CEO of SOASTA. “Our study shows that millennial viewers are the most demanding demographic when it comes to quality mobile and online user experiences. With so much competition for the billions in economic value at stake during the tournament – and especially the final four – companies must prioritize app and digital performance more than ever before.”

Survey Methodology: This survey was conducted online within the United States by Harris Poll on behalf of SOASTA from March 25-27, 2015 among 2,011 adults ages 18 and older. This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated.

Peter Galvin is SVP of Marketing at SOASTA.

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Nearly every conversation about AI eventually circles back to compute. GPUs dominate the headlines while cloud platforms compete for workloads and model benchmarks drive investment decisions. But underneath that noise, a quieter infrastructure challenge is taking shape. The real bottleneck in enterprise AI is not processing power, it is the ability to store, manage and retrieve the relentless volumes of data that AI systems generate, consume and multiply ...

The 2026 Observability Survey from Grafana Labs paints a vivid picture of an industry maturing fast, where AI is welcomed with careful conditions, SaaS economics are reshaping spending decisions, complexity remains a defining challenge, and open standards continue to underpin it all ...

The observability industry has an evolving relationship with AI. We're not skeptics, but it's clear that trust in AI must be earned ... In Grafana Labs' annual Observability Survey, 92% said they see real value in AI surfacing anomalies before they cause downtime. Another 91% endorsed AI for forecasting and root cause analysis. So while the demand is there, customers need it to be trustworthy, as the survey also found that the practitioners most enthusiastic about AI are also the most insistent on explainability ...

In the modern enterprise, the conversation around AI has moved past skepticism toward a stage of active adoption. According to our 2026 State of IT Trends Report: The Human Side of Autonomous AI, nearly 90% of IT professionals view AI as a net positive, and this optimism is well-founded. We are seeing agentic AI move beyond simple automation to actively streamlining complex data insights and eliminating the manual toil that has long hindered innovation. However, as we integrate these autonomous agents into our ecosystems, the fundamental DNA of the IT role is evolving ...

AI workloads require an enormous amount of computing power ... What's also becoming abundantly clear is just how quickly AI's computing needs are leading to enterprise systems failure. According to Cockroach Labs' State of AI Infrastructure 2026 report, enterprise systems are much closer to failure than their organizations realize. The report ... suggests AI scale could cause widespread failures in as little as one year — making it a clear risk for business performance and reliability.

The quietest week your engineering team has ever had might also be its best. No alarms going off. No escalations. No frantic Teams or Slack threads at 2 a.m. Everything humming along exactly as it should. And somewhere in a leadership meeting, someone looks at the metrics dashboard, sees a flat line of incidents and says: "Seems like things are pretty calm over there. Do we really need all those people?" ... I've spent many years in engineering, and this pattern keeps repeating ...

The gap is widening between what teams spend on observability tools and the value they receive amid surging data volumes and budget pressures, according to The Breaking Point for Observability Leaders, a report from Imply ...

Seamless shopping is a basic demand of today's boundaryless consumer — one with little patience for friction, limited tolerance for disconnected experiences and minimal hesitation in switching brands. Customers expect intuitive, highly personalized experiences and the ability to move effortlessly across physical and digital channels within the same journey. Failure to deliver can cost dearly ...

If your best engineers spend their days sorting tickets and resetting access, you are wasting talent. New global data shows that employees in the IT sector rank among the least motivated across industries. They're under a lot of pressure from many angles. Pressure to upskill and uncertainty around what agentic AI means for job security is creating anxiety. Meanwhile, these roles often function like an on-call job and require many repetitive tasks ...